Go to the documentation of this file.
36 #ifndef vtkGeoTerrain2D_h
37 #define vtkGeoTerrain2D_h
39 #include "vtkGeovisCoreModule.h"
45 class vtkGeoImageRepresentation;
63 vtkGetMacro(TextureTolerance,
double);
72 vtkGetMacro(LocationTolerance,
double);
104 double CameraBounds[4];
A 2D terrain model for the globe.
virtual int EvaluateNode(vtkGeoTerrainNode *node)
AddActors() calls to to evaluate whether a node should be refined (1), coarsened (-1),...
A 3D terrain model for the globe.
virtual bool NodeInViewport(vtkGeoTerrainNode *node)
AddActors() calls this to determine if a node is in the current viewport.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
create and manipulate unsorted lists of objects
a simple class to control print indentation
virtual void InitializeNodeAnalysis(vtkRenderer *ren)
AddActors() calls this to setup parameters for evaluating nodes.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
static vtkGeoTerrain * New()
abstract specification for renderers
A multi-resolution geographic data source.
create hierarchies of vtkProp3Ds (transformable props)