Crypto++
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Network Sender. More...
#include <network.h>
Public Member Functions | |
virtual bool | MustWaitToSend () |
virtual bool | MustWaitForResult () |
virtual void | Send (const byte *buf, size_t bufLen)=0 |
virtual unsigned int | GetSendResult ()=0 |
virtual bool | MustWaitForEof () |
virtual void | SendEof ()=0 |
virtual bool | EofSent () |
virtual unsigned int | GetMaxWaitObjectCount () const =0 |
maximum number of wait objects that this object can return | |
virtual void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0 |
put wait objects into container More... | |
bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
wait on this object More... | |
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pure virtualinherited |
put wait objects into container
callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
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Implemented in BufferedTransformation, Redirector, NetworkSink, SocketSender, NetworkSource, and SocketReceiver.
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inherited |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container