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| SocketReceiver (Socket &s) |
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bool | MustWaitForResult () |
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bool | Receive (byte *buf, size_t bufLen) |
| receive data from network source, returns whether result is immediately available
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unsigned int | GetReceiveResult () |
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bool | EofReceived () const |
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unsigned int | GetMaxWaitObjectCount () const |
| maximum number of wait objects that this object can return
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void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack) |
| put wait objects into container More...
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virtual bool | MustWaitToReceive () |
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bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
| wait on this object More...
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Definition at line 126 of file socketft.h.
put wait objects into container
- Parameters
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callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
- or in an outer GetWaitObjects() method that itself takes a callStack parameter: innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));
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Implements Waitable.
bool Waitable::Wait |
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unsigned long |
milliseconds, |
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CallStack const & |
callStack |
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) |
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inherited |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
The documentation for this class was generated from the following file: