|
| SocketSender (Socket &s) |
|
bool | MustWaitForResult () |
|
bool | MustWaitForEof () |
|
bool | EofSent () |
|
void | Send (const byte *buf, size_t bufLen) |
|
unsigned int | GetSendResult () |
|
void | SendEof () |
|
unsigned int | GetMaxWaitObjectCount () const |
| maximum number of wait objects that this object can return
|
|
void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack) |
| put wait objects into container More...
|
|
virtual bool | MustWaitToSend () |
|
bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
| wait on this object More...
|
|
Definition at line 158 of file socketft.h.
put wait objects into container
- Parameters
-
callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
- or in an outer GetWaitObjects() method that itself takes a callStack parameter: innerThing.GetWaitObjects(c, CallStack("MyClass::GetWaitObjects at X", &callStack));
|
Implements Waitable.
bool Waitable::Wait |
( |
unsigned long |
milliseconds, |
|
|
CallStack const & |
callStack |
|
) |
| |
|
inherited |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
The documentation for this class was generated from the following file: